Wednesday, 27 July 2011

Blackshirts of Exmoor

Meanwhile, somewhat west of the western front...


Page 1 by Steve.

Blackshirts of Exmoor tells us something about Brace. It will be lettered, coloured and included in Massacre For Boys: Back In Action.

Sunday, 24 July 2011

Doesn't Really Go Anywhere

There have been some interesting reactions to Zenith/Invasion! since it was released last week.

There was a *SPOILER HEAVY* positive review from the perspective of someone who knows Invasion! but hasn't much memory of Zenith. The Maximan stuff was inevitably lost on them but they still seemed to enjoy the strip, which was very pleasing.

However not everybody has been complimentary. This negative review features a phrase now burned into my memory, "doesn't really go anywhere." Although I think that's basically unfair - the strip fairly obviously does go somewhere - there's no point in arguing with someone if they didn't like it. That's their perogative. The reviewer does also praise the initial concept, which ties in with my feeling that maybe I came up with a really big, attention grabbing idea but then didn't make the script accessible enough to live up to the expectations generated.

I still love it, though!

Some people have asked if we're intending to do a follow up and the answer is, as of now: "Nope". If I were to do a sequel it would be somewhat longer and begin in the present day with Zenith and his girlfriend, Patsy Kensit, attending a Zenith tribute act gig in a pub. They would then be attacked by an unspecified superhuman foe. There would be no Volgans. I would refer back to the first story, but only slightly. *CAUTION, OBLIQUE SPOILER* The character I ressurected would definitely feature again. Possibly more than one of them.

However, I agree with the Zarjaz editorial policy of no continuing stories, and I also suspect that reader interest would diminish the further a series divurged from what had appeared in 2000AD. This is why I have to admire Constable Dredd, a really fantastic strip by Rich McAuliffe and Mark Chilcott that also appears in Zarjaz 12. The concept is a winner - Dredd as a Victorian Bobby - and the execution is dazzling. It's so self-contained that you wouldn't necessarily want a sequel, and that's probably the best way to do a Zarjaz strip. There's some great unlettered pages of Constable Dredd on Mark's blog if you want to see more. However, you should just buy Zarjaz 12, obviously.

For me a good fanzine strip (or at least, a fanzine strip I would particularly enjoy) should not be just a pastiche of the original but instead try do something the original would not do. For this reason I also very much admired my brother's collaboration with Chris Askham on the Friday strip from Zarjaz 08 because that came up with a new concept for an unloved character and made it work.

Oh and speaking of Steve, he has a new strip in the current issue of Futurequake. I've not seen it yet but I know he worked long and hard on this one so it should be worth picking up.

Sunday, 17 July 2011

Zenith/Invasion!

The latest issue of Zarjaz! is out now and features Zenith/Invasion! by David Frankum and I. This is what to look for in all good comic shops:



The strip is my debut in Zarjaz! which is the leading 2000AD fanzine and hails from the formidable Futurequake stable. The idea for Zenith/Invasion! really stemmed from my love of Zenith by Grant Morrison and Steve Yeowell, the first run of which emerged at the height of my love of 2000AD in the late 80s and which was, and remains, my favourite ever 2000AD strip.

I re-read the whole series recently and it was as good as ever. Indeed, it seemed to me that there's quite a lot more potential in the characters and situations that was left untapped over the four "phases" of the original run. My mind turned to speculating on what a Phase V would look like and Zenith/Invasion! basically represents my idea for a prologue to Phase V. Well, sort of. This being intended for publication in a fanzine rather than 2000AD itself I didn't have to introduce the setup from scratch and I could go to town with what I believe in Doctor Who circles is called "fan wank" (eg. references to obscure characters and/or peripheral events). Therefore, for example, when reading Zenith/Invasion! it's probably handy to know that in this universe the Americans dropped an atomic bomb on Berlin in 1944 whilst a punch-up between British superhero Maxi-Man and Nazi supervillain Masterman was under way.

So, what of Invasion! then? Well, that strip was from the 70s, which was slightly before my time. Although I was aware of it and loved the concept, it was only relatively recently that I read the whole thing (there's a great Rebellion trade). So when I was developing my Zenith story and I realised I needed an adversary who were like the Invasion-era Volgans and I needed them to be active at more or less the turn of the millenium it didn't take me long to decide I would actually use the Volgans, circa 1999. After that I brought myself up to date with the alternative history that Pat Mills created as backstory to Savage and fortunately this segued really nicely with what we know about Zenith's version of Britain. Also, Zenith is set in a multi-verse (something else I loved) featuring reimagined versions of many classic British comic characters (most notably Robot Archie) so an alternative version of the Volgan invasion of Britain does not seem at all out of place.

Once I had all the ideas in place the script was pretty easy to write and I was delighted when Zarjaz editors Bolt-01 and Richmond Clements accepted it. They then asked David Frankum to take on art duties. I wasn't aware of David's work at the time but when I checked out his online portfolio I could see he was a great choice. I'm a massive fan of Steve Yeowell's clear, crisp style and you could see immediately that David would be able to capture this feeling, whilst at the same time retaining his own unique and supremely engaging style. Sure enough, David has done a wonderful job and I am totally delighted with the way the strip has turned out!

For David's own view of the genesis of Zenith/Invasion! please click here.

To see what the Forbidden Planet blog has to say about it, take a look at this.

Most importantly, to buy Zarjaz #12 you need to visit the Futurequake shop. Do it Now!

Saturday, 28 May 2011

The Lovecraft Anthology

This was my main purchase at the recent Bristol Comic Expo:



I am a massive Lovecraft fan and really enjoyed the Self Made Hero adaption of Mountains of Madness, so expectations were high. In a spirit of extreme modernity I tweeted my thoughts on each story. In a spirit of recycling those tweets into a review, here they are again...

1 Call of Cthulu. Slightly disappointing. Reads like an illustrated abridged short story not a comic strip. Guess this was hard to adapt. I feel I should add that I am a massive fan of Edginton and D'Israeli, The Great Game in particular was a masterpiece. I think, though, they tried to do Call a bit too literally, and it doesn't really work.

2 Haunter of the Dark. Pretty good. Feels like a proper comic. Lovely evocative art by Shane Oakley. Possibly a bit under coloured.

3 The Dunwich Horror. Pure genius. Didn't think Rob Davis liked Lovecraft but his script is near perfect. Ian Culbard art out of this world.

4 Colour Out of Space. Nicely done. Not one of my favourite HPL stories but I enjoyed this version of it.

5 Shadow Over Innsmouth. Decent adaption by Moore & Reppion with stand out art by Leigh Gallagher, channeling John Ridgeway I feel.

6 The Rats in the Walls. Enjoyable if slight. Not sure it quite captures the spirit of the original. Shocking ending though.

7 Dagon. Nice vignette to end on. Story harks back to the Call of Cthulu but totally different art style gives it distinctiveness.

Conclusion: Has its ups and downs like any anthology, but overall it's a great collection. Recommended.

Thursday, 19 May 2011

Introducing... Walking Wounded: Eastern Front

So, we're back in action on the Back In Action front.

This is the first page of Pagan Blood, the debut story for Walking Wounded: Eastern Front with script by myself and art, colours and (unseen here) letters by David Frankum:



Looks great doesn't it? Well, as Bachman-Turner Overdrive so rightly teach us, you aint seen nothing yet!

Wednesday, 27 April 2011

Judge Dredd Tour of Duty: The Backlash Review

This weighty collection follows on the heels of Dredd's brief re-acquaintance with his clone-father, Fargo, at the conclusion of the “mega-epic” Origins. Now doubting the role of the Judges for the first time, the legendary lawman turns to politics to force through a liberalisation of Mega City One's tough anti-mutant laws. The only problem is pretty much everyone in the City disagrees with him and that leads to some fairly dire consequences.



Despite the title, this graphic novel features precisely zero pages of Tour of Duty as seen in “The Galaxy's Greatest Comic” but instead includes all the 2000AD strips that depict the events leading up to the story actually called Tour of Duty. This makes for a fascinatingly eclectic collection, with the odd weaker story to be sure but also some bona fide classics such as ...Regrets and Emphatically Evil.

John Wagner has been working on the character since the 70s and he's still doing an amazing job here, complemented by an array of talented artists led by evergreens Colin MacNeil and Kev Walker. With all due respect to other Dredd scribes, Wagner is pretty much the only writer who's ever captured the man's contradictory core of fascist decency, and here he pushes the instability of such an outlook to breaking point as the man is driven by his more noble feelings to imperil not only his own position but that of his allies such as Chief Judge Hershey. Adding the entertainingly bloodthirsty serial killer turned Mayor P J Maybe to the mix makes for an impressive cast.

The real star of The Backlash however is the city itself, which has been created over a span of decades and is now an extraordinarily complex and well drawn backdrop that ties all the stories in this volume tightly together. It's a classic Dystopia, riddled with misery and hate. Nothing demonstrates this more clearly than the attitude of virtually all the “normal” citizens to their mutant cousins which is one of unbridled murderous rage. This makes Dredd's downfall inevitable, and yet it's done so well you can't help but look forward eagerly to the next volume.

Friday, 22 April 2011

Futurequake 17

I find it almost impossible to walk past a comic shop and so, after a nice lunch in Covent Garden I recently found myself in Orbital Comics. It was heartening to see they stocked a healthy selection of small press offerings, including both Zarjaz! and Futurequake. Always keen to support my fellows - and always keener to have something to read on the train home - I purchased this:



It's a great cover by Richard Smith and leads straight into the first strip, Regrets, Rules and Jellied Eeels, scripted by Neil Merrett. The art is crisp and clear, Smith's background in computer games is evident and that's no bad thing at all. I really enjoyed the story too, the twist is pretty funny.

The highlight of this issue for me is Ex Libris by Eoghan Ahern and David Frankum. Regular readers of this blog will know I've worked with David on a forthcoming Zarjaz! strip and that I'm working with him again on a Massacre For Boys piece at the moment. Therefore I guess I am not entirely neutral when I say that I think David is extremely talented and that his work here is little short of genius. Some of the panel compositions are really powerful and you can see that technically he pretty much has everything. It's no surprise to me that one of the "Big Two" comics publishers have expressed an interest in his work. Ahern's sharp post-modern writing gives David the platform he needs to flourish.

The other strips in this issue all have something to recommend them. I particularly liked the last couple actually - the atmospheric Robo Sapiens by Mark Smith & Steve Howard and then the short and spikey Rugged Romper by Michael Deshane and BMB. Still, I have by no means mentioned everything in the comic that's worth reading.

The quality does vary, as you would expect from an anthology title, but the overall level has definitely improved markedly from a couple of years ago. I think this is down in part to the editorial prowess of Dave Evans and Richmond Clements, but also to the vast number of submissions they now receive. There's some fine art in this issue but I perhaps naturally like to focus on the writing, which can often be pretty bad even in quite high profile professional comics let alone the small press. However, in FQ 17 there's maybe one story that's difficult to follow and overall the standard is as good as I have seen outside the very highest echelons of the medium.

On this form, Futurequake is clearly an important breeding ground for UK comic talent and long may it continue.